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Section: Application Domains

Interaction

The ability to build models of humans in real time allows to develop interactive applications where users interact with virtual worlds. For instance, Kinect proposed by Microsoft illustrates this principle with game applications using human inputs perceived with a depth camera. Other examples include gesture interfaces using visual inputs. A challenging issue in this domain is the ability to capture complex scenes in natural environments. Multi-modal visual perception, e.g. depth and color cameras, is one objective in that respect.